Post by Ursüs ᚦᛖ᛫ᛖᛏᛖᚱᚾᚨᛚ on Nov 29, 2018 15:34:45 GMT -5
Brush Shelter: Small, but gets the job done. Fit's one character with furnishings/items or two with no items/furnishing's. Holds one bed and one Furnishing/Item. Can not have a power source. +3 All Weather Resistance (Dens are bought separately per character you have)
Hovel: A water tight abode with some room for you and a friend. Fits two characters and some furnishings/items. Holds one bed and two Furnishings/Items. +3 All weather Resistance (Dens are bought separately per character you have)
Humble Dwelling: A modern dwelling with a power source. Holds two beds and three Furnishings/Items. +3 Weather Resistance (Dens are bought separately per character you have)
Custom House: A structure made with top of the line technologies incorporated and with the best materials and construction methods available. Holds five beds and ten Furnishings/Items and has its own insulated/protected power source with a back-up generator available as an add on. +5 Weather Resistance (Dens are bought separately per character you have. THIS IS NOT REFUNDABLE)
Back-up Generator: The name says it all. A back-up generator, available for the custom house only.
Basic Melee Weapon: For those who want to fight up close and personal. +1 combat (This items score boost can't pass the normal score cap of 10) If its a large, heavy weapon and your Strength score is less than 7, Mobility drops by 2 and you're 2 points easier to hit. (Must be bought per character to use!)
Energy Melee Weapon: For those barbarians that want a weapon that'd scare the piss out of Conan, this is for you. +3 combat (This item's score boost CAN pass the normal score cap of 10) If its a large, heavy weapon and your Strength score is less than 7, Mobility drops by 2 and you're 2 points easier to hit.(Must be bought per character to use!)
Ballistic Projectile Weapon: Any weapon that launches a solid, non explosive payload. This can be a bow, a sling shot, a pistol, a rifle or a shotgun. +1 combat (This items score boost can't pass the normal score cap of 10)
(Must be bought per character to use!)
Energy Based Projectile Weapon: Any weapon that deals damage at range with a form of energy that does not detonate/have an area of effect. This can be an plasma rifle, or a laser pistol of some sort.+3 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!) <Note: Plasma weapons in this universe launch a super heated liquid fire, essentially>
Heavy Ballistic Weapon: This can be a powerful scoped rifle, a grenade launcher, or a machine gun, including mini guns. No rocket launchers though normal fire arms with explosive rounds (for flavor) are allowed. +2 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!) If Strength score is less than 7, Mobility drops and you're 2 points easier to hit.
Heavy Energy Weapon: This can be a large and scoped rifle, a plasma cannon (plasma shotgun) or a mini gun. +3 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!)
If Strength score is less than 7, Mobility drops and you're 2 points easier to hit. <Note: Plasma weapons in this universe launch a super heated liquid fire, essentially>
Custom Weapon: MUST CONFIRM WITH STAFF FIRST. YOUR WEAPON MAY BE SUBJECT TO CHANGES IF FOUND GAME BREAKING. (Must be bought per character to use!)
Armor: Light Armor = +1 Resistances (The point boost here CAN NOT surpass the normal score cap)
Medium Armor = +2 Resistances, if Strength score is 5 or less, Mobility drops by 1 point. (The point boost here CAN surpass the normal score cap)
Heavy Armor = +3 Resistances, if Strength score is less than 8, Mobility and Stalking/Stealth drop by 2 points. (The point boost here CAN surpass the normal score cap)
(Must be bought per character to use!)
Computer System: All Constructs have a computer system, but this allows Organic life forms to have one as well, granting a heads up display (HUD). (Used in RP)
Tool Kit: Got a vision and not the means? Need a tool to build some cool shit? Buy this kit! (Used in RP) (Needs a Knowledge score of 5 or more to use.)
Survival Kit: Organics and Constructs alike have needs that must be met. Don't get stuck out and about without a way to cover your ass. (Contains a tent and the means to create fire. +2 weather resistances when in use)
Environmental Suit/System: A suit or system used to help prevent getting hyper or hypothermia. +2 weather resistances
Med Chamber/Cybernetic Repairs: If killed or horribly mangled, this may be acquired to restore your character.
Small Transport: This is a single person Transport that hovers, has wheels/treads that is land bound, aka can't fly. Has a mobility of 13.
Shuttle: A transport capable of flight if desired, it could also be a hover/tread/tire based. Holds 3 people. Has mobility of 13.
Spacecraft: A transport capable of leaving Frosa. It's appearance and capacity is up to you so long as you don't surpass 6 (including you). Has mobility of 16.
Hazardous Environment Suit/System: A Suit/System that helps protect the user from biological contaminants, poison gasses, eye irritants etc. +1 Resistances
Suppressor: This is a weapon attachment for Ballistic Based Projectile Weapons ONLY. This drops the Stealth score penalty when firing a Heavy Ballistic Weapon down to 1 and a normal Ballistic Weapon is totally negated.
Energy Disruptor: Causes unstable energy effects in energy weapons. Energy melee weapons blades will crackle and arc, projectile weapons will have their projectiles detonate on impact or become a beam weapon. (For flavor only)
Hovel: A water tight abode with some room for you and a friend. Fits two characters and some furnishings/items. Holds one bed and two Furnishings/Items. +3 All weather Resistance (Dens are bought separately per character you have)
Humble Dwelling: A modern dwelling with a power source. Holds two beds and three Furnishings/Items. +3 Weather Resistance (Dens are bought separately per character you have)
Custom House: A structure made with top of the line technologies incorporated and with the best materials and construction methods available. Holds five beds and ten Furnishings/Items and has its own insulated/protected power source with a back-up generator available as an add on. +5 Weather Resistance (Dens are bought separately per character you have. THIS IS NOT REFUNDABLE)
Back-up Generator: The name says it all. A back-up generator, available for the custom house only.
Basic Melee Weapon: For those who want to fight up close and personal. +1 combat (This items score boost can't pass the normal score cap of 10) If its a large, heavy weapon and your Strength score is less than 7, Mobility drops by 2 and you're 2 points easier to hit. (Must be bought per character to use!)
Energy Melee Weapon: For those barbarians that want a weapon that'd scare the piss out of Conan, this is for you. +3 combat (This item's score boost CAN pass the normal score cap of 10) If its a large, heavy weapon and your Strength score is less than 7, Mobility drops by 2 and you're 2 points easier to hit.(Must be bought per character to use!)
Ballistic Projectile Weapon: Any weapon that launches a solid, non explosive payload. This can be a bow, a sling shot, a pistol, a rifle or a shotgun. +1 combat (This items score boost can't pass the normal score cap of 10)
(Must be bought per character to use!)
Energy Based Projectile Weapon: Any weapon that deals damage at range with a form of energy that does not detonate/have an area of effect. This can be an plasma rifle, or a laser pistol of some sort.+3 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!) <Note: Plasma weapons in this universe launch a super heated liquid fire, essentially>
Heavy Ballistic Weapon: This can be a powerful scoped rifle, a grenade launcher, or a machine gun, including mini guns. No rocket launchers though normal fire arms with explosive rounds (for flavor) are allowed. +2 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!) If Strength score is less than 7, Mobility drops and you're 2 points easier to hit.
Heavy Energy Weapon: This can be a large and scoped rifle, a plasma cannon (plasma shotgun) or a mini gun. +3 combat (This item's score boost CAN pass the normal score cap of 10) (Must be bought per character to use!)
If Strength score is less than 7, Mobility drops and you're 2 points easier to hit. <Note: Plasma weapons in this universe launch a super heated liquid fire, essentially>
Custom Weapon: MUST CONFIRM WITH STAFF FIRST. YOUR WEAPON MAY BE SUBJECT TO CHANGES IF FOUND GAME BREAKING. (Must be bought per character to use!)
Armor: Light Armor = +1 Resistances (The point boost here CAN NOT surpass the normal score cap)
Medium Armor = +2 Resistances, if Strength score is 5 or less, Mobility drops by 1 point. (The point boost here CAN surpass the normal score cap)
Heavy Armor = +3 Resistances, if Strength score is less than 8, Mobility and Stalking/Stealth drop by 2 points. (The point boost here CAN surpass the normal score cap)
(Must be bought per character to use!)
Computer System: All Constructs have a computer system, but this allows Organic life forms to have one as well, granting a heads up display (HUD). (Used in RP)
Tool Kit: Got a vision and not the means? Need a tool to build some cool shit? Buy this kit! (Used in RP) (Needs a Knowledge score of 5 or more to use.)
Survival Kit: Organics and Constructs alike have needs that must be met. Don't get stuck out and about without a way to cover your ass. (Contains a tent and the means to create fire. +2 weather resistances when in use)
Environmental Suit/System: A suit or system used to help prevent getting hyper or hypothermia. +2 weather resistances
Med Chamber/Cybernetic Repairs: If killed or horribly mangled, this may be acquired to restore your character.
Small Transport: This is a single person Transport that hovers, has wheels/treads that is land bound, aka can't fly. Has a mobility of 13.
Shuttle: A transport capable of flight if desired, it could also be a hover/tread/tire based. Holds 3 people. Has mobility of 13.
Spacecraft: A transport capable of leaving Frosa. It's appearance and capacity is up to you so long as you don't surpass 6 (including you). Has mobility of 16.
Hazardous Environment Suit/System: A Suit/System that helps protect the user from biological contaminants, poison gasses, eye irritants etc. +1 Resistances
Suppressor: This is a weapon attachment for Ballistic Based Projectile Weapons ONLY. This drops the Stealth score penalty when firing a Heavy Ballistic Weapon down to 1 and a normal Ballistic Weapon is totally negated.
Energy Disruptor: Causes unstable energy effects in energy weapons. Energy melee weapons blades will crackle and arc, projectile weapons will have their projectiles detonate on impact or become a beam weapon. (For flavor only)