Post by Ursüs ᚦᛖ᛫ᛖᛏᛖᚱᚾᚨᛚ on Nov 29, 2018 15:59:20 GMT -5
Alright folks! Due to the fact we have ranged weapons here, things work a bit differently. This will break down the ups and down of different types of weapons and how combat plays out.
Ballistic Based Projectile Weapons: Due to their nature, these tend to be a bit noisy, and have limited shots. Per battle, you may shoot up to half of your combat score. So if your Combat score is 10, we round to 5. We round down so if your score is 7 you may shoot 3 times. In order to determine a hit on another player, it is your Combat + Sight scores VS their Mobility + Resistances (OR Combat, their choice). If their Strength score (Or Resistances Score, their choice) is lower than your Combat score, you may knock them prone when you hit them. When firing a Ballistic Based Projectile Weapon from cover, your Stealth score drops 3 points. If its a Heavy Weapon that's suppressed, it only drops by 1; If its a normal Ballistic Weapon it doesn't affect your stealth score at all.
Energy Based Projectile Weapons: These weapons use a rechargeable energy source to emit their projectile, due to this you may shoot up to half of your combat score. So if your Combat score is 10, we round to 5. We round down so if your score is 7 you may shoot 3 times. In order to determine a hit on another player, it is your Combat + Sight scores VS their Mobility + Resistances (OR Combat, their choice). When firing a Energy Based Projectile Weapon from cover, your Stealth score drops by 1. <Note: Plasma weapons in this universe launch a super heated liquid fire, essentially>
Basic Melee Weapons: Simple, rugged, fool proof. These are reliable and consistent. To hit another player, ones Combat score must surpass the other players Combat score. If the strike lands and its a heavy weapon, the blow may knock them prone if your Strength (or Combat) score is higher than their Strength (or Combat) score (their choice as to which score they use).
Energy Based Melee Weapons: Utilizing advanced technologies, these weapons are incredibly deadly. To hit another player, ones Combat score must surpass the other players Combat score. If the strike lands and its a heavy weapon, the blow may knock them prone if your Strength (or Combat) score is higher than their Strength (or Combat) score (their choice as to which score they use).
Ballistic Based Projectile Weapons: Due to their nature, these tend to be a bit noisy, and have limited shots. Per battle, you may shoot up to half of your combat score. So if your Combat score is 10, we round to 5. We round down so if your score is 7 you may shoot 3 times. In order to determine a hit on another player, it is your Combat + Sight scores VS their Mobility + Resistances (OR Combat, their choice). If their Strength score (Or Resistances Score, their choice) is lower than your Combat score, you may knock them prone when you hit them. When firing a Ballistic Based Projectile Weapon from cover, your Stealth score drops 3 points. If its a Heavy Weapon that's suppressed, it only drops by 1; If its a normal Ballistic Weapon it doesn't affect your stealth score at all.
Energy Based Projectile Weapons: These weapons use a rechargeable energy source to emit their projectile, due to this you may shoot up to half of your combat score. So if your Combat score is 10, we round to 5. We round down so if your score is 7 you may shoot 3 times. In order to determine a hit on another player, it is your Combat + Sight scores VS their Mobility + Resistances (OR Combat, their choice). When firing a Energy Based Projectile Weapon from cover, your Stealth score drops by 1. <Note: Plasma weapons in this universe launch a super heated liquid fire, essentially>
Basic Melee Weapons: Simple, rugged, fool proof. These are reliable and consistent. To hit another player, ones Combat score must surpass the other players Combat score. If the strike lands and its a heavy weapon, the blow may knock them prone if your Strength (or Combat) score is higher than their Strength (or Combat) score (their choice as to which score they use).
Energy Based Melee Weapons: Utilizing advanced technologies, these weapons are incredibly deadly. To hit another player, ones Combat score must surpass the other players Combat score. If the strike lands and its a heavy weapon, the blow may knock them prone if your Strength (or Combat) score is higher than their Strength (or Combat) score (their choice as to which score they use).